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AI Insights · Timothy · January 2023

Performance of Top 5 Slime Games Apps on Unified Platform in South America Q4 2022

In Q4 2022, the leading slime games in South America showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Performance of Top 5 Slime Games Apps on Unified Platform in South America Q4 2022

Performance of Top 5 Slime Games Apps on Unified Platform in South America Q4 2022

In the fourth quarter of 2022, the top slime games in South America showcased diverse trends in their performance metrics. Here’s a detailed look at how these apps fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

World of Slime Simulator Games

Published by Solid Apps INC, this app experienced a steady increase in weekly revenue, peaking at approximately $162 in the week of November 28. Weekly downloads saw a significant fluctuation, starting at around 7.4K in late September and dropping to as low as 901 mid-October, before rising again to 5.96K by the end of December. Active users followed a similar trend, starting at 9.6K and seeing a low of 3.9K in late October, but recovering to 7.7K by the end of the quarter.

Super Slime Simulator

Dramaton LTD’s app showed a varied pattern in weekly revenue with highs of $167 in late October and lows of $28 in mid-December. Downloads peaked at 152K in the week of October 24 and saw a decline to around 54K by the end of December. The active user base was robust, starting at 455K and reaching a peak of 627K in late October, before gradually declining to 289K by the end of the year.

Goo: Slime simulator, ASMR

This app by Exomind LTD had a relatively stable revenue, with minor fluctuations, peaking at $54 in early November. Downloads were minimal, with only a few recorded towards the end of the quarter. Active users steadily declined from 12.5K at the start to 7.4K by the end of December.

Fluid Simulation

Pavel Dobryakov’s Fluid Simulation app had modest weekly revenue, peaking at $37 in early December. Downloads were generally low, with a high of 559 in mid-October, but remained under 200 for most of the quarter. Active users started at 1.1K and saw a decline, ending the quarter with about 833 users.

Virtual Slime

Cider Software LLC’s app had very low revenue, with a peak of $43 in late November. Weekly downloads ranged from 52 to 195, showing slight growth towards the end of the quarter. Active users started at 2.1K and remained relatively stable, ending the quarter at around 1.6K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023